Start with structure
Generate a grid, sphere, curve, or another base shape to work from.
Nodra is a procedural geometry toolkit. Build meshes from connected operations, inspect every step, and make your geometry logic reusable.
Start with a primitive. Add just the operations you need. Your graph stays readable as the geometry gets more interesting.
See what’s inside ↘Generate a grid, sphere, curve, or another base shape to work from.
Link generators, fields, and modifiers in a visual, editable graph.
Evaluate the graph and inspect the resulting geometry as you iterate.
Nodra keeps geometry operations explicit and reusable. Build a graph for a single asset or make procedural logic part of a wider toolchain.
A standalone Nodra app for exploring procedural geometry, available for Windows, macOS, and Linux (v0.2.0 preview). Its renderer is built on raylib, a cross-platform library designed to run on a wide range of devices.
Nodra supports Unity through a dedicated package. The Unity package is open source and available on GitHub.
Explore the Unity package ↗
Evaluate a graph, validate its structure, or render a quick PNG preview straight from your terminal. No visual editor required.
Explore Nodra and follow development on GitHub.
Open the GitHub project ↗